EmuDevz: A game about developing emulators

(afska.github.io)

131 points | by ingve 3 days ago

19 comments

  • abricq 7 minutes ago
    This game gave me a real-life déjà vu. A few months ago, three friends and I spent a long weekend trying to build a Game Boy emulator from scratch in Rust. None of us had ever worked on emulators before—we basically gave ourselves three days to read the docs, figure things out, and ship something. It was chaotic but also educational and an absolute blast. Encouraging anyone that wants to learn a bit more about simple computers and assembly to try that ! If anyone’s curious about what came out of it: https://github.com/chalune-dev/gameboy
  • bitbasher 1 hour ago
    > Uncaught Error: WebGL unsupported in this browser, use "pixi.js-legacy" for fallback canvas2d support.

    Librewolf latest browser.

    • bogwog 6 minutes ago
      Librewolf disables webgl out of the box to combat fingerprinting. You have to enable it by setting `webgl.disabled = false` in about:config, OR maybe it'll work if you add an exception for the site in settings under the tracking protection section.

      The site works on my Librewolf version 146.0-2 installed via Flatpak

  • phreack 2 hours ago
    I'm amazed at the amount of work and love that's in this game, that you can play for free. I hope it helps more devs get into the retro scene!
  • hartjer 22 minutes ago
    highly recommend. Great soundtrack and a wonderful introduction into ASM without all the complexity of modern day's registers and instructions
  • hcs 5 hours ago
    Oh this looks right up my alley, I'll check it out on desktop.

    Posted a few times previous, without discussion, though I'd missed it:

    Show HN https://news.ycombinator.com/item?id=45524890

    Links on author's site https://r-labs.io/#emudevz

  • Retr0id 1 hour ago
    I wish I could hand this to my teenage self
  • nticompass 3 hours ago
    Ok, this is pretty cool. Though, I should probably wait until I get home from work before diving too deep into it!
    • b40d-48b2-979e 2 hours ago
      Started going through it before work starts and I think I need to stop before I get too absorbed! I love their design and music decisions so far.
  • DataDaoDe 1 hour ago
    This is such a fun experience! The music is fantastic and really throwing me back to another time :)
  • GlumWoodpecker 4 hours ago
    Doesn't work in Firefox, just loads a blank page.

    https://i.imgur.com/ApRjzuK.png

    • hacker-bob 2 hours ago
      Do you have something like Sophos Endpoint managing your internet connection - I think it is blocking some of the html streaming used by this and other sites. I could not get Vercel's nextjs/react training modules to work because of Sophos.
    • pjmlp 2 hours ago
      It does on Windows, FF 147.0.1.
    • prmoustache 4 hours ago
      working here on firefox.
    • _joel 3 hours ago
      works fine for me on ff/macos
    • pessimizer 2 hours ago
      Working on Firefox + Debian
  • JamesTRexx 4 hours ago
    The music and touch of humour reminds me of early adventure games I played. Ahh, nostalgia. Busy with other things so I'll use the excuse of only programming in the One And Only True Programming Language C (I wish there was a capital version of the capital letter for that) to stop before needing to type one keyword of javascript. :-p
  • dagurp 1 hour ago
    I'm having a hard time reading the gray-on-black text. Is there a way to change it?
  • hunterirving 2 hours ago
    Really slick, thanks for sharing! I haven't dug deep into the menus yet, but I would love a way to increase the text speed.
    • anonymous908213 2 hours ago
      There is a settings page accessible from the title screen with text speed options.

      You can also press Enter to speed up the currrently printing text.

  • pessimizer 2 hours ago
    So far, so great. A curious 12 year old could handle this.
  • bossyTeacher 2 hours ago
    Wow, this is really interesting. I will be playing it this weekend.

    "you also need some object-oriented programming knowledge", why is OOP needed to work on emulators? I thought procedural or/and functional would be enough

    • abricq 13 minutes ago
      I haven't played the game so I can't answer for sure, but my guess is: if you are writing an emulator throughout the game, it's very likely you are guided to write one using OOP.
  • avaer 5 hours ago
    The PWA is a nice touch.
  • dominictorresmo 4 hours ago
    I created an account just to say THANK YOU VERY MUCH!
  • pjmlp 2 hours ago
    This looks great, yet another way to lose my time. :)
  • mahoro 4 hours ago
    I love it
  • direwolf20 6 hours ago
    [dead]