> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
This is an interesting way to recruit. Much better than standard 2 leetcode medium/hard questions in 45 mins.
You would hope that if you manage to beat their engineers best optimisations at launch, then you would leapfrog a certain amount of the initial stages.
Then again, this may just be a way to get free ideas at optimising their product from outside the box.
I consider myself rather smart and good at what I do. It's nice to have a look at problems like these once in a while, to remind myself of how little I know, and how much closer I am to the average than to the top.
Well it is a specialized problem. If you've never worked on anything similar previously, it is going to take time. Don't even need to interview for selective billion dollar companies like Anthropic to encounter these types of problems - after college I interviewed for various electronics/hardware companies where you'd get asked to optimize low-level code - which would have looked quite foreign, if you had never actually worked on such problems before.
If you ask an EE to debug react state management code without prior exposure they won't do too well either. But on the other hand they can easily pick up most of it after a week long crash course while training a performance engineer who can optimize code for a specific architecture would take months.
> they can easily pick up most of it after a week long crash course
I have to disagree and question what you mean by "optimization". It's very easy to write web code that technically accomplishes a task, but does so poorly. This is the natural consequence of having so many options available.
The vast majority of web devs with less than 5 years of experience simply don't understand plain javascript well enough. It's a longstanding problem that devs will reach for the most ergonomic tools, not the best tools.
Lacking sufficient experience, they can't help it. This happens in all programming languages and in all layers of software. AI slop is even worse because it tends towards the mean.
Engineering is more or less about getting familiar with the proper tools and use them to solve specific problems: add new features, debugging, refactoring and optimizing.
And the tools themselves are built by other engineers and they need new features, debugging, optimization etc. It is turtles all the way down.
But each layer has its own jargons, conventions and unwritten hacks. That is where experience comes in. Once you get out off a rabbit hole or pothole, you are one step closer to becoming the “domain expert”. There is no short cut.
> EE to debug react state management ... easily pick up most of it after a week long crash course while training a performance engineer ... would take months
Isn't that mostly because as you go up the abstraction layer, tools and docs to teach yourself the tricks of trade fast are in abundance (let alone a popular layer like React)? Which inturn is likely a function of incentives and opportunities.
It's because the higher up the stack you go, tools become more declarative and literate. Calling sort is far easier than understanding the algorithm for example.
> Calling sort is far easier than understanding the algorithm for example.
This was one of my gripes in college, why am I implementing something if I just need to understand what it does? I'm going to use the built-in version anyway.
Because that's the entire point of college. It's supposed to teach you the fundamentals - how to think, how to problem solve, how to form mental models and adapt them, how things you use actually work. Knowing how different sorting functions work and what the tradeoffs are allows you to pick the best sorting function for your data and hardware. If the tools you have aren't doing the job, you can mend them or build new tools.
So you know which sort to call because there isn't a right answer for all cases.
And so you can write your own because you're probably going to want to sort data in a specific way. Sort doesn't mean in numerical increasing or decreasing order, it means whatever order you want. You're sorting far more often than you're calling the sort function.
After a quick look this is can be seen as a low level GPU/TPU optimization problem where you have to consider the throughput and depth of different arithmetic pipelines. If you want to hire people who understand how to do that you unfortunately have to give them such a convoluted task and emulate the relevant parts of HW. (In reality this is probably more like TPU since it has scalar pipelines, but the optimization methods are not that different)
The task is to parallelize tree traversal, which is embarrassingly unparallel so it's tricky.
The question isn't clearly written down anywhere, that's why. Presumably actual candidates would have been given more info over the phone or email. Part of the "challenge" is reverse engineering their Python; unclear if that's intentional.
If you look at the top of perf_takehome.py then there is a brief comment saying the challenge is to optimize a kernel. Kernel in GPU land means a program that computes on data in parallel, it's not an OS kernel:
Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the
available time, as measured by test_kernel_cycles on a frozen separate copy
of the simulator.
However, this kernel doesn't run on an actual GPU. It runs on a little interpreter for a custom assembly language written in Python. Thus you will be optimizing the program built in-memory by the function on this line:
Like reference_kernel2 but building actual instructions.
Scalar implementation using only scalar ALU and load/store.
The KernelBuilder class has some fields like "instrs" but we can't immediately see what they're meant to be because this is Python and types are optional. Nonetheless we can see that instructions are being added to a list, and below we can see the test_kernel_cycles function that runs the interpreter on the program. So our mission is to change the build_kernel function to make a better program. And it says this is an assembly version of the python function reference_kernel2 which is found in problem.py.
What exactly is this kernel doing? The reference_kernel2 function doesn't explain itself either - it's some sort of parallel tree walk. Let's put that to one side for a second and explore the machine, which is defined in problem.py. The machine itself is also largely undocumented, but there's a brief description in a docstring on line 66.
At this point it helps to understand the design of exotic processors. The emulator is for a fictional CPU that uses a VLIW SIMD ISA. Normal programmers will never encounter such a chip. Intel tried to make such a machine decades ago and it never took off, since then the concept has been largely dead. I believe it's still used in some mobile DSPs like Qualcomm's Hexagon. Notably, NVIDIA PTX is not such an ISA so this seems to have been chosen just to make things harder. As the comment explains, in a VLIW machine multiple instructions are packed together into a "slot" and executed in parallel. In a normal CPU the hardware reads a serial stream of instructions and works out just in time which can be executed in parallel, using fancy out-of-order circuitry. In a VLIW machine that's done ahead of time by the compiler or (in this case) the humble programmer, you. But this isn't just a VLIW machine, it's also multi-core, and multi-"engine", so there are multiple levels of execution going on. And it's SIMD, meaning each instruction can itself operate on multiple bits of data simultaneously.
This machine doesn't have registers or cache but it does have "scratch space", and so you can use the vector instructions to load data into a series of 32 bit scratch words and then do things on them in parallel. And multiple vector instructions can also run in parallel. "Broadcasting a scalar" in SIMD-speak means taking a single value and repeating it over multiple scratch space slots (or register subwords in a real machine), so you take e.g. 0xFF and get 0xFFFFFFFFFFFFFFFF.
And that's it, that's all we get. As the code says: "This comment is not meant to be full ISA documentation though, for the rest you should look through the simulator code". Possible point of confusion: real ISAs are serialized to bytes but this one is just Python tuples. The code is only partially typed; sometimes you're just left guessing.
So to recap, the problem is to optimize an undocumented program expressed in undocumented data structures returned by a Python function whose result is interpreted by a partly documented Python class that simulates a fictional exotic CPU architecture using an abandoned design that gives a lot of parallel computational capacity, but which requires all parallelism to be statically declared ahead of time, whilst simultaneously reverse engineering the Python that does all this.
Does that help? Sounds like a fun exercise :)
Edit: I just checked and Google TPUs are much more VLIW like so perhaps this simulator is designed to match a TPU. I know Anthropic rely on TPUs for serving and have done some optimization for them.
It does seem a bit of a strange challenge - a bit reminiscent of high school math problems where understanding the question was as much part of it as actually solving the problem when you understood it.
Since the focus of the challenge appears(?) intended to be optimization, not reverse engineering, it's a bit odd that they don't give a clear statement of what the kernel is meant to be computing. Perhaps the challenge is intended to be a combination of the two, but then the correct reverse engineering part of it becomes a gate for the optimization part, else you'll be solving the wrong problem.
Given the focus on results achieved by Opus 4.5, maybe that's the main point - to show how well Opus can reverse engineer something like this. If they gave the actual clear problem statement, then maybe you could brute force an optimal solution using tree search.
I just threw this prompt at Gemini, and it seems (I haven't analyzed the problem to see if it is correct), to be able to extract a clear understanding of the problem, and a specification for the kernel.
"Can you "reverse engineer" what the kernel in this optimization exercise is actually doing - write a specification for it?
Gemini says it's doing inference on a random forest - taking a batch of inputs, running each one through each decision tree, and for each input outputting the sum of these decision tree outputs - the accumulated evidence.
This is nice writeup. Thanks. Another commenter said will've taken them 2h just to sketch out ideas; sans LLMs will've taken me more than 2h just to collect all this info let alone start optimizing it.
It took me about 10 minutes to generate that writeup the old fashioned 100% organic way, because one of the things that's unspecified is whether you're allowed to use AI to help solve it! So I assumed as it's a job interview question you're not allowed, but now I see other comments saying it was allowed. That would let you get much further.
I think I'd be able to make some progress optimizing this program in two hours but probably not much. I'm not a performance engineer but have designed exotic emulated CPU architectures before, so that helps a lot.
I've not written a VM before, but the comments in perf_takehome.py and problem.py explain the basics of this.
I gleaned about half of this comment in a few minutes of just skimming the code and reading the comments on the functions and classes. There's only 500 lines of code really (the rest is the benchmark framework).
Same thought. I doubt they provided additional explanation to candidates - it seems that basic code literacy within the relevant domain is one of the first things being tested.
On the whole I don't think I'd perform all that well on this task given a short time limit but it seems to me to be an extremely well designed task given the stated context. The reference kernel easily fits on a single screen and even the intrinsic version almost does. I think this task would do a good job filtering the people they don't want working for them (and it seems quite likely that I'm borderline or maybe worse by their metric).
I'll be honest, that sounds like the opposite of fun since the worst parts of my job are touching the parts of a Python codebase that are untyped. The sad part is this work codebase isn't even that old, maybe a few years, and the developers definitely should have known better if they had anyone capable leading them. Alas, they're all gone now.
Harder than figuring out the instruction set for some exotic CPU are definitely the giant untyped dicts/lists common in data science code.
On the one hand, this exercise probably reflects a realistic task. Daily engineering work comprises a lot of reverse engineering and debugging of messy code.
On the other hand, this does not seem very suitable as an isolated assignment. The lack of code base-specific context has a lot of potential for frustration. I wonder what they really tested on the candidates, and whether this was what they wanted to filter for.
> but which requires all parallelism to be statically declared ahead of time
this is what all specialized chips like TPU/Cerebras require today, and it allows for better optimization than a generic CPU since you can "waste" 30 min figuring out the perfect routing/sequencing of operations, instead of doing it in the CPU in nanoseconds/cycles
another benefit is you can throw away all the CPU out-of-order/branch prediction logic and put useful matrix multipliers in it's place
- Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the
available time, as measured by test_kernel_cycles on a frozen separate copy
of the simulator
Since it's a CPU, you start with the idea that there is an ALU and spiral outward from that. That gives you something concrete to wrap your head around while you climb up the abstraction levels.
However, when I hit "scratch_write" and it wasn't in the Machine class and it wasn't coming from some Decorator and it was getting defined and deleted by a member function ... I stopped. That's paying lip service to the variable typing that is scattered around and actively hampers even basic IDE usage. Probably the typing was added by AI/LLM after the fact, and it missed that unusual usage. The Python convention used to be that those kinds of variables got declared as "_scratch_write" with a leading underscore to flag that they were "private/internal".
That was the gigantic red "We write shitty code" signal or worse "We don't care about wasting your time" signal. Human review should have flagged that.
Shame. I was kinda looking forward to the technical problem, but I'm not going to spend a bunch of time using grep to untangle garbage code to get at it.
I suspect everything would actually be much clearer if you wrote it in SystemVerilog and tested with Cocotb. Let's see if their LLMs can handle that porting job. HAH!
Generate instructions for their simulator to compute some numbers (hashes) in whatever is considered the memory of their "machine"¹. I didn't see any places where they actually disallow cheating b/c it says they only check the final state of the memory² so seems like if you know the final state you could just "load" the final state into memory. The cycle count is supposedly the LLM figuring out the fewest number of instructions to compute the final state but again, it's not clear what they're actually measuring b/c if you know the final state you can cheat & there is no way to tell how they're prompting the LLM to avoid the answers leaking into the prompt.
I guess your answer to "Try to run Claude Code on your own 'ill-defined' problem" would be "I'm not interested." Correct? I think we can stop here then.
It comes with test suites, so that gives you a base to start from. You can at the very least do trial-and-error and come up with some heuristics on the fly. You're at a huge disadvantage to someone who has some familiarity but can convincingly play it off as being a newcomer, though.
disagree. nobody has a monopoly on what metric makes someone good. I don't understand all this leet code optimization. actually i do understand it, but it's a game that will attract game optimizers.
Yes, this applies to some simulated imaginary CPU with an artificial problem. Except that the job asked here is exactly the core of what a performance engineer will do at anthropic: optimize kernels for their fleet of GPUs. Is it simplified? Yes! (e.g. the simulator does not restrict memory access patterns)
This is a real-world problem adapted to a lab setting that can fit in one's head in a matter of hours. Leetcode would have you reimplement the hashmap used in there.
Also leetcode does not really provide insight into ones ability to design business solutions. Whether it be system design, just some small feature implementation or communication skills within a team.
Its just optimizers jerking each other off on some cryptic problems 99.999999999% of developers will never see in real life.
Maybe it would've been useful like 30 years ago, but all commonly used languages have all these fancy algorithms baked into their stdlib, why would I ever have to implement them myself?
But this is an interview problem at Anthropic, not at your local CRUD factory. They _are_ looking for the optimizers, because they _are_ working on cryptic problems the 99.9999% of us will never encounter.
Understanding basics is very different to being able to memorize algorithms. I really dont see why I'd ever have to implement stuff like quicksort myself somewhere. Yes I know what recursion is, yes I know what quick sort is, so if I ever need it I know what to look for. Which was good enough throughout my career.
I suspect this was released by Anthropic as a DDOS attack on other AI companies. I prompted 'how do we solve this challenge?' into gemini cli in a cloned repo and it's been running non-stop for 20 minutes :)
Lately with Gemini CLI / Jules it doesn't seem like time spent is a good proxy for difficulty. It has a big problem with getting into loops of "I am preparing the response for the user. I am done. I will output the answer. I am confident. Etc etc".
I see this directly in Gemini CLI as the harness detects loops and bails the reasoning. But I've also just occasionally seen it take 15m+ to do trivial stuff and I suspect that's a symptom of a similar issue.
I also noticed that and I also noticed that it starts to struggle when the workspace "tab" you're working in gets longer - it basically gets stuck at "Starting agent ...". I initially thought it must be a very big context that the model is struggling with but since since restarting the "app" and kill -9 fixes it, it suggests that it's a local issue. Strange.
I saw this too. Sometimes it "think" inside of the actual output and its much more likely to end up in the loop of "I am ready to answer" while it is doing that already
There are some other failure modes that all feel kinda vaguely related that probably help with building a hypothesis about what's going wrong:
Sometimes Gemini tools will just randomly stop and pass the buck back to you. The last thing will be like "I will read the <blah> code to understand <blah>" and then it waits for another prompt. So I just type "continue" and it starts work again.
And, sometimes it will spit out the internal CoT directly instead of the text that's actually supposed to be user-visible. So sometimes I'll see a bunch of paragraphs starting with "Wait, " as it works stuff out and then at the end it says "I understand the issue" or whatever, then it waits for a prompt. I type "summarise" and it gives me the bit I actually wanted.
It feels like all these things are related and probably have to do with the higher-level orchestration of the product. Like I assume there are a whole bunch of models feeding data back and forth to each other to form the user-visible behaviour, and something is wrong at that level.
/model: Auto (Gemini 3) Let Gemini CLI decide the best model for the task: gemini-3-pro, gemini-3-flash
After ~40 minutes, it got to:
The final result is 2799 cycles, a 52x speedup over the baseline. I successfully implemented Register Residency, Loop Unrolling, and optimized Index Updates to achieve this, passing all correctness and baseline speedup tests. While I didn't beat the Opus benchmarks due to the complexity of Broadcast Optimization hazards, the performance gain is substantial.
It's impressive as I definitely won't be able to do what it did. I don't know most of the optimization techniques it listed there.
I think it's over. I can't compete with coding agents now. Fortunately I've saved enough to buy some 10 acre farm in Oregon and start learning to grow some veggies and raise chickens.
Keep in mind that the boat on competing with machines to generate assembly sailed for 99% of programmers half a century ago. It is not surprising that this is an area where AI is strong.
Clearly none beat Anthropic's target, but gpt-5-2 did slightly better in much less time than "Claude Opus 4 after many hours in the test-time compute harness".
gpt-5.2-codex xhigh with OpenAI codex on the $20/month plan got to 1526 cycles with OP's prompt for me. Meanwhile claude code with Opus 4.5 on the team premium plan ($150/month) gave up with a bunch of contrived excuses at 3433 cycles.
Very interesting thanks! I wonder what would happen if you kept running Gemini in a loop for a while. Considering how much faster it ended it seems like there is a lot more potential.
Can you share the agent-comparison harness code or point to something similar? I want to learn about benchmarking models in a basic or practical sense.
It definitely bears all the LLM hallmarks we've come to know. emdash, the "this isn't X. it's Y" structure - and then, to cap it off, a single pithy sentence to end it.
Also bears all the hallmarks of an ordinary post (by someone fairly educated) on the Internet. This would make sense, because LLMs were trained on lots of ordinary posts on the Internet, plus a fair number of textbooks and scientific papers.
This is a really fun problem! I suggest anyone who likes optimization in a very broad sense to try their hand at it. Might be the most fun I've had while interviewing. I had to spend a week-worth of evenings on it to fully scratch the itch, and I managed to get 1112 cycles. But that was mostly manual, before the current crop of agentic models (clopus 4.5, gpt5.2). I wonder how far you can RalphWiggum it!
I was in the demoscene long ago and that kind of optimisation is definitely in the ballpark of what we did: optimize algorithm down to machine code level (and additionally, cheat like hell to make you believe we ran the algorithm for real :-)).
But to be honest, I wonder what algorithm they implement. I have read the code for 2 minutes, and it sound like random forest prediction. Anyone knows what the code does ?
Yeah, I assume it was partly chosen since the problem structure provides some convenient hooks for selectively introducing subtle and less subtle inefficiencies in the baseline algorithm that match common optimization patterns.
Having recently learned more about SIMD, PTX and optimization techniques, this is a nice little challenge to learn even more.
As a take home assignment though I would have failed as I would have probably taken 2 hours to just sketch out ideas and more on my tablet while reading the code before even changing it.
Unless misread, 2 hours isn't the time limit for the candidate to do this but the time Claude eventually needed to outperform best returned solution. Best candidate could've taken 6h~2d to achieve this result.
Their Readme.md is weirdly obsessed with "2 hours":
"before Claude Opus 4.5 started doing better than humans given only 2 hours"
"Claude Opus 4.5 in a casual Claude Code session, approximately matching the best human performance in 2 hours"
"Claude Opus 4.5 after 2 hours in our test-time compute harness"
"Claude Sonnet 4.5 after many more than 2 hours of test-time compute"
So that does make one wonder where this comes from. Could just be LLM generated with a talking point of "2 hours", models can fall in love with that kind of stuff. "after many more than 2 hours" is a bit of a tell.
Would be quite curious to know though. How I usually design take home assignments is:
1. Candidate has several _days_ to complete (usually around a week).
2. I design the task to only _take_ 2-4 hours, informing the candidate about that, but that doesn't mean they can't take longer. The subsequent interview usually reveals if they went overboard or struggled more than expected.
But I can easily picture some places sending a candidate the assignment and asking them to hand in their work within two hours. Similar to good old coding competitions.
No the 2 hours is their time limit for candidates. The thing is that you are allowed to use any non-human help for their take homes (open book), so if AI can solve it in below 2 hours, it's not very good at assessing the human.
Fair enough. I feel like designing AI-proof take-homes is getting ever more futile. Given the questions need to be sufficiently low context to be human-doable in a short time and timespans for AI tasks increasing, I'm not sure take homes can actually serve any filtering function whatsoever, besides checking if applicants are willing to put in a minimal amount of effort.
"Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the
available time, as measured by test_kernel_cycles on a frozen separate copy
of the simulator." from perf_takehome.py
being cryptic and poorly specified is part of the assignment
just like real code
in fact, it's _still_ better documented an self contained than most of the problems you'd usually encounter in the wild. pulling on a thread to end up with a clear picture of what needs to be accomplished is like 90% of the job very often.
I didn't see much cryptic except having to click on "perf_takehome.py" without being told to. But, 2 hours didn't seem like much to bring the sample code into some kind of test environment, debug it enough to works out details of its behaviour, read through the reference kernel and get some idea of what the algorithm is doing, read through the simulator to understand the VM instruction set, understand the test harness enough to see how the parallelism works, re-code the algorithm in the VM's machine language while iterating performance tweaks and running simulations, etc.
Basically it's a long enough problem that I'd be annoyed at being asked to do it at home for free, if what I wanted from that was a shot at an interview. If I had time on my hands though, it's something I could see trying for fun.
it's "cryptic" for an interview problem. e.g. the fact that you have to actually look at the vm implementation instead of having the full documentation of the instruction set from the get go.
That seems normal for an interview problem. They put you in front of some already-written code and you have to fix a bug or implement a feature. I've done tons of those in live interviews. So that part didn't bother me. It's mostly the rather large effort cost in the case where the person is a job applicant, vs an unknown and maybe quite low chance of getting hired.
With a live interview, you get past a phone screening, and now the company is investing significant resources in the day or so of engineering time it takes to have people interview you. They won't do that unless they have a serious level of interest in you. The take-home means no investment for the company so there's a huge imbalance.
It's definitely cleaner than what you will see in the real world. Research-quality repositories written in partial Chinese with key dependencies missing are common.
IMO the assignment('s purpose) could be improved by making the code significantly worse. Then you're testing the important stuff (dealing with ambiguity) that the AI can't do so well. Probably the reason they didn't do that is because it would make evaluation harder + more costly.
The writing was on the wall for about half a year (publicly) now. The oAI 2nd place at the atcoder world championship competition was the first one, and I remember it being dismissed at the time. Sakana also got 1st place in another atcoder competition a few weeks ago. Google also released a blog a few months back on gemini 2.5 netting them 1% reduction in training time on real-world tasks by optimising kernels.
If the models get a good feedback loop + easy (cheap) verification, they get to bang their tokens against the wall until they find a better solution.
> This repo contains a version of Anthropic's original performance take-home, before Claude Opus 4.5 started doing better than humans given only 2 hours.
Was the screening format here that this problem was sent out, and candidates had to reply with a solution within 2 hours?
Or, are they just saying that the latest frontier coding models do better in 2 hours than human candidates have done in the past in multiple days?
Fewer instructions doesn't mean it's faster. It can be faster but it's not guaranteed in general. Obvious counterexample is single threaded vs multi-threaded code. Single threaded code will have fewer instructions but won't necessarily be faster.
Are you allowed to change the instruction sequence? I see some optimization opportunities - it'd be obviously the correct thing to do an optimizing compiler, but considering the time allotted, Id guess you could hand-optimize it, but that feels like cheating.
I am able to beat this 1487 benchmark by switching between LLMs, doesn't seem that hard lol. Albeit, I do not fully understand what the solution is, loll
I got to 1364 cycles for now, semi-manually: Using design space exploration organized via backlog.md project, and then recombination from that. 20 agents in parallel.
Asked to generate drawio for the winner so I can grok it more easily, then I gave feedback.
“If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.”
The company that wanted to simply get away with the thievery of terabytes of intellectual property, what a great place to work at! Not. Anthropic has no shame.
if anyone is interested to try their agent-fu, here's some more-real-world rabbit-hole i went optimizing in 2024. Note this is now dead project, noone's using it, and probably same for the original. i managed to get it 2x-4x faster than original, took me several days then. btw There are some 10x optimizations possible but they break few edge cases, so not entirely correct.
>so we can be appropriately impressed and perhaps discuss interviewing.
Something comes across really badly here for me. Some weird mix of bragging, mocking, with a hint of aloof.
I feel these top end companies like the smell of their own farts and would be an insufferable place to work. This does nothing but reinforce it for some reason.
I have to agree. It's off-putting to me too. I'm impressed by the performance of their models on this take-home but I'm not impressed at their (perhaps unintentional) derision of human programmers.
I wonder if the Ai is doing anything novel? Or if it's like a brute force search of applying all types of existing optimizations that already exist and have been written about.
> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
That doesn’t seem snarky to me. They said if you beat Opus, not their best solution. Removing “perhaps” (i.e. MAYBE) would be worse since that assumes everyone wants to interview at Anthropic. I guess they could have been friendlier: “if you beat X, we’d love to chat!”
There's more to employees than their raw ability to go below some performance threshold. If somebody passes the test, but lives in an US sanctioned country with no plans to move, is well known for using the n-word on social media or has previously broken an NDA, Anthropic probably doesn't want to interview them.
I understand how it can be interpreted as snarky, but how could it have been written better? It's a hard path to walk and recruiting/interviewing is inherently sensitive it seems.
> It's a hard path to walk and recruiting/interviewing is inherently sensitive it seems.
Hiring and interviewing is in a weird place right now. We’re coming off of a period where tech jobs were easy to get and companies were competing for candidates. A lot of candidates quickly got used to the idea of companies working hard to charm and almost beg them to join. When those candidates encounter what it’s like to apply for highly competitive companies who have 1000x more applicants than they’d ever consider, the resulting straightforwardness can be shocking.
>If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
Not condescending
> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code so we can schedule an interview.
No fucking shit, I paraphrased Anthropic's comments as
> do better than we have publicly admitted most of humanity can do, and we may deign to interview you
If you think telling someone that after passing a test that 99.999% of humanity cannot pass, that they _may_ get an interview, you are being snarky/condescending.
That's not how paraphrasing works. They probably intentionally held back from guaranteeing an interview, for various reasons. One that seems obvious to me is that with the bar set at "Claude Opus 4.5's best performance at launch", it's plausible that someone could meet it by feeding the problem into an LLM. If a bunch of people do that, they won't want to waste time interviewing them all.
You may want to consider the distribution and quantity of replies before stating that you WILL do something that might just waste more people’s time or not be practical.
The classy thing to do would be responding to every qualifying submission, even if it’s just to thank everyone and let some people know the field was very competitive if an interview won’t be happening.
So I like these public challenges, but as someone who set some public questions, ask any company who ran any public contest for their opinion. The pool is filled with scammers who either bought the solutions through sites like Chegg or sometimes even just stackoverflow.
I took the "perhaps" as a decision to be considered by the applicant, considering they'd be competent enough to get in at a place of their choice, not just anthropic.
Does the applicant or the employer decide if an interview happens in your experience?
Do you think if the applicants are really in that level of demand that they would be getting a take home test instead of being actively recruited?
Legitimately lay out your understanding of a world where an employer is chasing after employees who are high in demand, give them a test that is expected to take hours, and have a hedged bet in their wording, instead of saying we will absolutely hire you if you pass X bar?
I feel that came out wrong but the "maybe" was intended to be a way of saying "no guarantees", to avoid giving people the idea "solve this, get hired".
They don't want to guarantee an interview to everyone who sends them an improved solution, either.
If three people send them improvements, they'll probably get interviews. If three thousand do, the problem is easier than they thought or amenable to an LLM or one bright person figured out a trick and shared it with all his classmates or colleagues or all of GitHub.
When this was being used it was probably given to candidates who had already started the interview loop and been screened.
The current e-mail invitation in the README is just another avenue for exceptional people to apply. If someone is already highly qualified from their background and resume they can go through the front door (direct application). For those who have incredible talent but not necessarily the background or resume to unlock the front door yet, this is a fun way to demonstrate it.
I generally have a policy of "over 4 hours and I charge for my time." I did this in the 4-hour window, and it was a lot of fun. Much better than many other take-home assignments.
> I generally have a policy of "over 4 hours and I charge for my time.
Worth mentioning that demanding to be paid to apply for a company is usually equivalent to rejecting the job. Most companies are going to end the interview there. Few HR departments would allow one applicant to be paid for the same interview loop as other candidates.
I was helping out in a mentoring program during the ZIRP period when the idea of charging companies for take-home interviews started to become popular. I can’t think of anyone it actually worked for in that group. I’ve heard anecdotes online of some people doing it with success, but any company like Anthropic is just going to close your application and move on if you request to be paid for applying. They have a zillion other qualified candidates in line.
If someone is giving a take-home problem that looks like you’re actually doing work for the company, that’s a different story. This problem is not actually work, obviously.
I don't do take home assignments, but when I did, I would offer to do it at my hourly rate, even if it was just an hour. It's time I would otherwise spend making money.
Anyone worth working with respected that and I landed several clients who forwent the assignment altogether. It's chump change in the grand scheme of things, and often a formality.
Does help that I have a very public web presence and portfolio, though.
I have foregone our take home for exceptional candidates, but let me ask you, do you also demand compensation for in person or zoom call 1-1 interviews? Surely thats the same time of your life.
It signals a degree of investment from the other side if they're willing to burn their own time talking to you. I can understand a small screening process to filter candidates, but I'm not going to do your silly dance for multiple hours if you're not going to do it with me.
I couldn't care less about getting paid for a few hours, what's truly annoying when you're job hunting is the company having an extremely high rejection rate even at the take-home stage. That's an inordinate waste of time multiplied by a lot of companies.
If you have a >50% chance of rejecting, don't even give the candidate a take-home. Be at least 90% sure you want them before you get to that stage.
These kinds of roles are for youngsters with minimal commitments who are looking for their shot to break into a wild industry. It’s not for the middle aged single parent with FTE and just enough free time to do an extra load of laundry.
I’ve been sent the Anthropic interview assignments a few times. I’m not a developer so I don’t bother. At least at the time they didn’t seem to have technical but not-dev screenings. Maybe they do now.
Seems like they’re trying to hire nerds who know a lot about hardware or compiler optimizations. That will only get you so far. I guess hiring for creativity is a lot harder.
And before some smart aleck says you can be creative on these types of optimization problems: not in two hours, it’s far too risky vs regurgitating some standard set of tried and true algos.
And before some smart aleck says you can be creative on these types of optimization problems: not in two hours, it’s far too risky vs regurgitating some standard set of tried and true algos.
You're both right and wrong. You're right in the sense that the sort of creativity the task is looking for isn't really possible in two hours. That's something that takes a lot of time and effort over years to be able to do. You're wrong because that's exactly the point. Being able to solve the problem takes experience. Literally. It's having tackled these sorts of problems over and over in the past until you can draw on that understanding and knowledge reasonably quickly. The test is meant to filter out people who can't do it.
I also think it's possible to interpret the README as saying humans can't do better than the optimizations that Claude does when Claude spends two hours of compute time, regardless of how long the human takes. It's not clear though. Maybe Claude didn't write the README.
Your comments history suggests you’re rather bitter about “nerds” who are likely a few standard deviations smarter than you (Anthropic OG team, Jeff Dean, proof nerds, Linus, …)
The person replying was trying to turn the conversation into some sort of IQ pissing contest. Not sure why, that seems like their own problem. I was reminding them that there is always someone smarter.
If they're hiring performance engineers then they're hiring for exactly these sets of skills.
It's a take-home test, which means some people will spend more than a couple of hours on it to get the answer really good. They would have gone after those people in particular.
This would be an inappropriate assignment for a web dev position, but I'm willing to bet that a 1% improvement in cycles per byte in inference (or whatever) saves Anthropic many millions of dollars. This is one case where the whiteboard assignment is clearly related to the actual job duties.
> Seems like they’re trying to hire nerds who know a lot about hardware or compiler optimizations. That will only get you so far. I guess hiring for creativity is a lot harder.
Did a bit of soul searching and manually optimised to 1087 but I give up. What is the number we are chasing here? IMO I would not join a company giving such a vague problem because you can feel really bad afterwards, especially if this does not open a door to the next stage of the interview. As an alternative we could all instead focus on a real kernel and improve it :)
This is an interesting way to recruit. Much better than standard 2 leetcode medium/hard questions in 45 mins.
Then again, this may just be a way to get free ideas at optimising their product from outside the box.
It doesn't matter really, what matters is our ability to stare into the void of what we don't know and start making progress.
Our ability to process and master new topics is part of the job.
I'm sure you've done that countless times.
I have to disagree and question what you mean by "optimization". It's very easy to write web code that technically accomplishes a task, but does so poorly. This is the natural consequence of having so many options available.
The vast majority of web devs with less than 5 years of experience simply don't understand plain javascript well enough. It's a longstanding problem that devs will reach for the most ergonomic tools, not the best tools.
Lacking sufficient experience, they can't help it. This happens in all programming languages and in all layers of software. AI slop is even worse because it tends towards the mean.
And the tools themselves are built by other engineers and they need new features, debugging, optimization etc. It is turtles all the way down.
But each layer has its own jargons, conventions and unwritten hacks. That is where experience comes in. Once you get out off a rabbit hole or pothole, you are one step closer to becoming the “domain expert”. There is no short cut.
Isn't that mostly because as you go up the abstraction layer, tools and docs to teach yourself the tricks of trade fast are in abundance (let alone a popular layer like React)? Which inturn is likely a function of incentives and opportunities.
This was one of my gripes in college, why am I implementing something if I just need to understand what it does? I'm going to use the built-in version anyway.
And so you can write your own because you're probably going to want to sort data in a specific way. Sort doesn't mean in numerical increasing or decreasing order, it means whatever order you want. You're sorting far more often than you're calling the sort function.
So you can pass job interviews, of course!
The task is to parallelize tree traversal, which is embarrassingly unparallel so it's tricky.
If you look at the top of perf_takehome.py then there is a brief comment saying the challenge is to optimize a kernel. Kernel in GPU land means a program that computes on data in parallel, it's not an OS kernel:
However, this kernel doesn't run on an actual GPU. It runs on a little interpreter for a custom assembly language written in Python. Thus you will be optimizing the program built in-memory by the function on this line:https://github.com/anthropics/original_performance_takehome/...
This function is described only as:
The KernelBuilder class has some fields like "instrs" but we can't immediately see what they're meant to be because this is Python and types are optional. Nonetheless we can see that instructions are being added to a list, and below we can see the test_kernel_cycles function that runs the interpreter on the program. So our mission is to change the build_kernel function to make a better program. And it says this is an assembly version of the python function reference_kernel2 which is found in problem.py.What exactly is this kernel doing? The reference_kernel2 function doesn't explain itself either - it's some sort of parallel tree walk. Let's put that to one side for a second and explore the machine, which is defined in problem.py. The machine itself is also largely undocumented, but there's a brief description in a docstring on line 66.
At this point it helps to understand the design of exotic processors. The emulator is for a fictional CPU that uses a VLIW SIMD ISA. Normal programmers will never encounter such a chip. Intel tried to make such a machine decades ago and it never took off, since then the concept has been largely dead. I believe it's still used in some mobile DSPs like Qualcomm's Hexagon. Notably, NVIDIA PTX is not such an ISA so this seems to have been chosen just to make things harder. As the comment explains, in a VLIW machine multiple instructions are packed together into a "slot" and executed in parallel. In a normal CPU the hardware reads a serial stream of instructions and works out just in time which can be executed in parallel, using fancy out-of-order circuitry. In a VLIW machine that's done ahead of time by the compiler or (in this case) the humble programmer, you. But this isn't just a VLIW machine, it's also multi-core, and multi-"engine", so there are multiple levels of execution going on. And it's SIMD, meaning each instruction can itself operate on multiple bits of data simultaneously.
This machine doesn't have registers or cache but it does have "scratch space", and so you can use the vector instructions to load data into a series of 32 bit scratch words and then do things on them in parallel. And multiple vector instructions can also run in parallel. "Broadcasting a scalar" in SIMD-speak means taking a single value and repeating it over multiple scratch space slots (or register subwords in a real machine), so you take e.g. 0xFF and get 0xFFFFFFFFFFFFFFFF.
And that's it, that's all we get. As the code says: "This comment is not meant to be full ISA documentation though, for the rest you should look through the simulator code". Possible point of confusion: real ISAs are serialized to bytes but this one is just Python tuples. The code is only partially typed; sometimes you're just left guessing.
So to recap, the problem is to optimize an undocumented program expressed in undocumented data structures returned by a Python function whose result is interpreted by a partly documented Python class that simulates a fictional exotic CPU architecture using an abandoned design that gives a lot of parallel computational capacity, but which requires all parallelism to be statically declared ahead of time, whilst simultaneously reverse engineering the Python that does all this.
Does that help? Sounds like a fun exercise :)
Edit: I just checked and Google TPUs are much more VLIW like so perhaps this simulator is designed to match a TPU. I know Anthropic rely on TPUs for serving and have done some optimization for them.
Since the focus of the challenge appears(?) intended to be optimization, not reverse engineering, it's a bit odd that they don't give a clear statement of what the kernel is meant to be computing. Perhaps the challenge is intended to be a combination of the two, but then the correct reverse engineering part of it becomes a gate for the optimization part, else you'll be solving the wrong problem.
Given the focus on results achieved by Opus 4.5, maybe that's the main point - to show how well Opus can reverse engineer something like this. If they gave the actual clear problem statement, then maybe you could brute force an optimal solution using tree search.
"Can you "reverse engineer" what the kernel in this optimization exercise is actually doing - write a specification for it?
https://github.com/anthropics/original_performance_takehome"
Gemini says it's doing inference on a random forest - taking a batch of inputs, running each one through each decision tree, and for each input outputting the sum of these decision tree outputs - the accumulated evidence.
I think I'd be able to make some progress optimizing this program in two hours but probably not much. I'm not a performance engineer but have designed exotic emulated CPU architectures before, so that helps a lot.
I gleaned about half of this comment in a few minutes of just skimming the code and reading the comments on the functions and classes. There's only 500 lines of code really (the rest is the benchmark framework).
On the whole I don't think I'd perform all that well on this task given a short time limit but it seems to me to be an extremely well designed task given the stated context. The reference kernel easily fits on a single screen and even the intrinsic version almost does. I think this task would do a good job filtering the people they don't want working for them (and it seems quite likely that I'm borderline or maybe worse by their metric).
Harder than figuring out the instruction set for some exotic CPU are definitely the giant untyped dicts/lists common in data science code.
I think that's one of the intentional points. Being able to quickly understand what the provided source code is doing.
this is what all specialized chips like TPU/Cerebras require today, and it allows for better optimization than a generic CPU since you can "waste" 30 min figuring out the perfect routing/sequencing of operations, instead of doing it in the CPU in nanoseconds/cycles
another benefit is you can throw away all the CPU out-of-order/branch prediction logic and put useful matrix multipliers in it's place
- Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the available time, as measured by test_kernel_cycles on a frozen separate copy of the simulator
However, when I hit "scratch_write" and it wasn't in the Machine class and it wasn't coming from some Decorator and it was getting defined and deleted by a member function ... I stopped. That's paying lip service to the variable typing that is scattered around and actively hampers even basic IDE usage. Probably the typing was added by AI/LLM after the fact, and it missed that unusual usage. The Python convention used to be that those kinds of variables got declared as "_scratch_write" with a leading underscore to flag that they were "private/internal".
That was the gigantic red "We write shitty code" signal or worse "We don't care about wasting your time" signal. Human review should have flagged that.
Shame. I was kinda looking forward to the technical problem, but I'm not going to spend a bunch of time using grep to untangle garbage code to get at it.
I suspect everything would actually be much clearer if you wrote it in SystemVerilog and tested with Cocotb. Let's see if their LLMs can handle that porting job. HAH!
¹https://github.com/anthropics/original_performance_takehome/...
²https://github.com/anthropics/original_performance_takehome/...
It's not about you being average, just a different knowledge set.
Always room to learn in software :)
the hot take is, there are other games.
Yes, this applies to some simulated imaginary CPU with an artificial problem. Except that the job asked here is exactly the core of what a performance engineer will do at anthropic: optimize kernels for their fleet of GPUs. Is it simplified? Yes! (e.g. the simulator does not restrict memory access patterns)
This is a real-world problem adapted to a lab setting that can fit in one's head in a matter of hours. Leetcode would have you reimplement the hashmap used in there.
In every other field it's helpful to understand the basics. I don't think software is the exception here.
I see this directly in Gemini CLI as the harness detects loops and bails the reasoning. But I've also just occasionally seen it take 15m+ to do trivial stuff and I suspect that's a symptom of a similar issue.
Seems like capacity because it works a lot better late at night.
I don't see the same with the claude models in antigravity.
Sometimes Gemini tools will just randomly stop and pass the buck back to you. The last thing will be like "I will read the <blah> code to understand <blah>" and then it waits for another prompt. So I just type "continue" and it starts work again.
And, sometimes it will spit out the internal CoT directly instead of the text that's actually supposed to be user-visible. So sometimes I'll see a bunch of paragraphs starting with "Wait, " as it works stuff out and then at the end it says "I understand the issue" or whatever, then it waits for a prompt. I type "summarise" and it gives me the bit I actually wanted.
It feels like all these things are related and probably have to do with the higher-level orchestration of the product. Like I assume there are a whole bunch of models feeding data back and forth to each other to form the user-visible behaviour, and something is wrong at that level.
After ~40 minutes, it got to:
The final result is 2799 cycles, a 52x speedup over the baseline. I successfully implemented Register Residency, Loop Unrolling, and optimized Index Updates to achieve this, passing all correctness and baseline speedup tests. While I didn't beat the Opus benchmarks due to the complexity of Broadcast Optimization hazards, the performance gain is substantial.
It's impressive as I definitely won't be able to do what it did. I don't know most of the optimization techniques it listed there.
I think it's over. I can't compete with coding agents now. Fortunately I've saved enough to buy some 10 acre farm in Oregon and start learning to grow some veggies and raise chickens.
Maybe Claude will be able to do that soon, too.
you can't compete with an AI on doing an AI performance benchmark?
That would be impressive.
Each ran the same spec headlessly in their native harness (one shot).
Results:
Clearly none beat Anthropic's target, but gpt-5-2 did slightly better in much less time than "Claude Opus 4 after many hours in the test-time compute harness".https://github.com/voratiq/voratiq
Oops I mean, you're absolutely right, those ARE hallmark signs of an LLM. Let me breakdown why this isn't just your imagination but actually...
[1] https://en.wikipedia.org/wiki/Demoscene [2] https://en.wikipedia.org/wiki/Code_golf
It even uses Chrome tracing tools for profiling, which is pretty cool: https://github.com/anthropics/original_performance_takehome/...
But to be honest, I wonder what algorithm they implement. I have read the code for 2 minutes, and it sound like random forest prediction. Anyone knows what the code does ?
As a take home assignment though I would have failed as I would have probably taken 2 hours to just sketch out ideas and more on my tablet while reading the code before even changing it.
"before Claude Opus 4.5 started doing better than humans given only 2 hours"
"Claude Opus 4.5 in a casual Claude Code session, approximately matching the best human performance in 2 hours"
"Claude Opus 4.5 after 2 hours in our test-time compute harness"
"Claude Sonnet 4.5 after many more than 2 hours of test-time compute"
So that does make one wonder where this comes from. Could just be LLM generated with a talking point of "2 hours", models can fall in love with that kind of stuff. "after many more than 2 hours" is a bit of a tell.
Would be quite curious to know though. How I usually design take home assignments is:
1. Candidate has several _days_ to complete (usually around a week).
2. I design the task to only _take_ 2-4 hours, informing the candidate about that, but that doesn't mean they can't take longer. The subsequent interview usually reveals if they went overboard or struggled more than expected.
But I can easily picture some places sending a candidate the assignment and asking them to hand in their work within two hours. Similar to good old coding competitions.
The README only gives numbers without any information on what you’re supposed to do or how you are rated.
being cryptic and poorly specified is part of the assignment
just like real code
in fact, it's _still_ better documented an self contained than most of the problems you'd usually encounter in the wild. pulling on a thread to end up with a clear picture of what needs to be accomplished is like 90% of the job very often.
Basically it's a long enough problem that I'd be annoyed at being asked to do it at home for free, if what I wanted from that was a shot at an interview. If I had time on my hands though, it's something I could see trying for fun.
So yeah. They _could_ have written it much more clearly in the readme.
I suspect it would take me another hour to get it implemented. Leaving 30 minutes to figure out something clever?
Idk maybe I'm slow or really not qualified.
With a live interview, you get past a phone screening, and now the company is investing significant resources in the day or so of engineering time it takes to have people interview you. They won't do that unless they have a serious level of interest in you. The take-home means no investment for the company so there's a huge imbalance.
There's another thread about this article, which explains an analogous situation about being asked to read AI slop: https://zanlib.dev/blog/reliable-signals-of-honest-intent/
IMO the assignment('s purpose) could be improved by making the code significantly worse. Then you're testing the important stuff (dealing with ambiguity) that the AI can't do so well. Probably the reason they didn't do that is because it would make evaluation harder + more costly.
If the models get a good feedback loop + easy (cheap) verification, they get to bang their tokens against the wall until they find a better solution.
Was the screening format here that this problem was sent out, and candidates had to reply with a solution within 2 hours?
Or, are they just saying that the latest frontier coding models do better in 2 hours than human candidates have done in the past in multiple days?
Asked to generate drawio for the winner so I can grok it more easily, then I gave feedback.
Edit: 1121 cycles
Does this confirm they actually do knee cap models after the launch period to save money, without telling users?
https://github.com/svilendobrev/transit-python3
Something comes across really badly here for me. Some weird mix of bragging, mocking, with a hint of aloof.
I feel these top end companies like the smell of their own farts and would be an insufferable place to work. This does nothing but reinforce it for some reason.
The machine is fake and simulated: https://github.com/anthropics/original_performance_takehome/...
But presumably similar principles apply.
This is the general framework for reasoning about correct memory addressing in the presence of arbitrary constraints like those of hardware.
> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
That doesn’t seem snarky to me. They said if you beat Opus, not their best solution. Removing “perhaps” (i.e. MAYBE) would be worse since that assumes everyone wants to interview at Anthropic. I guess they could have been friendlier: “if you beat X, we’d love to chat!”
"do better than we have publicly admitted most of humanity can do, and we may deign to interview you"
It sounds incredibly condescending, if not snarky, but I would classify those adjectives as mostly synonymous.
There's more to employees than their raw ability to go below some performance threshold. If somebody passes the test, but lives in an US sanctioned country with no plans to move, is well known for using the n-word on social media or has previously broken an NDA, Anthropic probably doesn't want to interview them.
Hiring and interviewing is in a weird place right now. We’re coming off of a period where tech jobs were easy to get and companies were competing for candidates. A lot of candidates quickly got used to the idea of companies working hard to charm and almost beg them to join. When those candidates encounter what it’s like to apply for highly competitive companies who have 1000x more applicants than they’d ever consider, the resulting straightforwardness can be shocking.
>If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
Not condescending
> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code so we can schedule an interview.
> do better than we have publicly admitted most of humanity can do, and we may deign to interview you
If you think telling someone that after passing a test that 99.999% of humanity cannot pass, that they _may_ get an interview, you are being snarky/condescending.
You may want to consider the distribution and quantity of replies before stating that you WILL do something that might just waste more people’s time or not be practical.
The classy thing to do would be responding to every qualifying submission, even if it’s just to thank everyone and let some people know the field was very competitive if an interview won’t be happening.
Does that change the fact that they are condescending?
Do you think if the applicants are really in that level of demand that they would be getting a take home test instead of being actively recruited?
Legitimately lay out your understanding of a world where an employer is chasing after employees who are high in demand, give them a test that is expected to take hours, and have a hedged bet in their wording, instead of saying we will absolutely hire you if you pass X bar?
If three people send them improvements, they'll probably get interviews. If three thousand do, the problem is easier than they thought or amenable to an LLM or one bright person figured out a trick and shared it with all his classmates or colleagues or all of GitHub.
The current e-mail invitation in the README is just another avenue for exceptional people to apply. If someone is already highly qualified from their background and resume they can go through the front door (direct application). For those who have incredible talent but not necessarily the background or resume to unlock the front door yet, this is a fun way to demonstrate it.
Worth mentioning that demanding to be paid to apply for a company is usually equivalent to rejecting the job. Most companies are going to end the interview there. Few HR departments would allow one applicant to be paid for the same interview loop as other candidates.
I was helping out in a mentoring program during the ZIRP period when the idea of charging companies for take-home interviews started to become popular. I can’t think of anyone it actually worked for in that group. I’ve heard anecdotes online of some people doing it with success, but any company like Anthropic is just going to close your application and move on if you request to be paid for applying. They have a zillion other qualified candidates in line.
If someone is giving a take-home problem that looks like you’re actually doing work for the company, that’s a different story. This problem is not actually work, obviously.
Anyone worth working with respected that and I landed several clients who forwent the assignment altogether. It's chump change in the grand scheme of things, and often a formality.
Does help that I have a very public web presence and portfolio, though.
I couldn't care less about getting paid for a few hours, what's truly annoying when you're job hunting is the company having an extremely high rejection rate even at the take-home stage. That's an inordinate waste of time multiplied by a lot of companies.
If you have a >50% chance of rejecting, don't even give the candidate a take-home. Be at least 90% sure you want them before you get to that stage.
i guess that ensures you either hire the childless
or those with children who are fine with be not present for that long willingly (so they are probably gonna be job-obsessed enough)
or they are currently unemployed so they won't have an existing job as anchoring leverage
well played, anthropic
Did you apply for a position? Did they send you the assignment without prior discussion?
Would you prefer C or C++?
"2) AI companies are content with slop and do not even bother with clear problem statements."
It's a filter. If you don't get the problem, you'll waste their time.
"3) LOC and appearance matter, not goals or correctness."
The task was goal+correctness.
"4) Anthropic must be a horrible place to work at."
Depends on what you do. For this position it's probably one of the best companies to work at.
I think they also have open positions for stealing other people's code and DDoS-ing other people's websites.
> Unironically, yes. Unless I never plan to look at that code again
And before some smart aleck says you can be creative on these types of optimization problems: not in two hours, it’s far too risky vs regurgitating some standard set of tried and true algos.
You're both right and wrong. You're right in the sense that the sort of creativity the task is looking for isn't really possible in two hours. That's something that takes a lot of time and effort over years to be able to do. You're wrong because that's exactly the point. Being able to solve the problem takes experience. Literally. It's having tackled these sorts of problems over and over in the past until you can draw on that understanding and knowledge reasonably quickly. The test is meant to filter out people who can't do it.
I also think it's possible to interpret the README as saying humans can't do better than the optimizations that Claude does when Claude spends two hours of compute time, regardless of how long the human takes. It's not clear though. Maybe Claude didn't write the README.
> I was reminding them that there is always someone smarter.
And even with this comment you literally do not understand that you have some skewed view of the world. Do you have some high school trauma?
I am not sure ad personam is appropriate here
https://news.ycombinator.com/item?id=46701378
> And even with this comment you literally do not understand that you have some skewed view of the world.
I’m well aware I don’t have a perfect view of reality and the map isn’t the territory. Do you?
It's a take-home test, which means some people will spend more than a couple of hours on it to get the answer really good. They would have gone after those people in particular.
Good. That should be the minimum requirement.
Not another Next.js web app take home project.
(All to-be-improved code is in python that I see and I don't see any restrictions about using C.)
Therefore, it seems like the easiest way to beat this is to immediately convert to C.